Press kit
Fact sheet
- Game
- Shatterwake: Ascension
- Developer
- Eudemonia Interactive
- Based in
- Istanbul, Türkiye
- Platform
- PC
- Genre
- Sandbox MMORPG on D&D 5e rules
- Business model
- Subscription, with a free-to-play mode
- Release
- In development. Release date not announced.
In 50 words
Shatterwake: Ascension is a DnD sandbox MMORPG. It utilizes AI technology to become the most emergent MMORPG ever. In Shatterwake, players will enjoy 80 DnD mechanics elevated with open endedness, questlines adapting to their actions, player-invented items, player-imagined towns, game-influencing fan lore, and the ability to ascend to godhood!
In 300 words
The Shattering tore the world apart, and burned away all memories. What survived drifts in shards, held together by Calthera, the Last Anchor, a goddess who caught the falling world and never let go.
Shatterwake: Ascension is a DnD sandbox MMORPG set in a shattered world shared by everyone, with no realms and no server splits. Whatever players build or break stays there for everyone.
Combat runs on D&D 5e rules, with 12 classes and 150 levels, played classically or in faster simultaneous turn mode. 80 DnD mechanics are elevated with tabletop's open endedness. In Shatterwake, a truly vicious Vicious Mockery deals more damage!
Players invent items rather than pick from a list. Crafters in 25 professions make any item they can imagine. They choose the look and feel, and the game balances their power. Builders create the assets for their own houses, castles and towns. Every character gets a questline that adapts to their choices. Dungeon masters design dungeons for others and can play the final boss. Writers add lore to the world, and the most beloved becomes a permanent influence in the game world.
Everything players make is rated by others, and only the most beloved creators become legendary. Players with enough Renown gain followers and can ascend from mortality to godhood. The gods watch every deed, and act on it.
Shatterwake: Ascension is developed by Eudemonia Interactive in Istanbul, Türkiye. It relies on AI technology to create the world's most emergent MMORPG. We are not using AI to cut costs and take jobs away. We are using it to create an entirely new experience. We are using it to be the innovation in Sandbox MMOs we want to see in the industry, one that Silicon Valley giants couldn't dare to attempt.
The founder
What if we used AI not for one-day tech demos, but to create the world's most emergent MMORPG experience?
Nazım Adaklı, previously a Ph.D. researcher on player experience, founded Eudemonia Interactive in Istanbul to build games that use AI technology during gameplay in unprecedented ways.
Shatterwake: Ascension is built by a small human team directing an entire studio of AI agent swarms. Orchestrators that plan the work, and agents that build, test and check it. A studio that works 24/7.
The AI is not there to cut costs or replace people. It is there to make what no MMO has tried. DnD mechanics elevated with open endedness, items players invent, towns players build, questlines tailored to each player, dungeons players design, and lore players write that becomes part of the world.
Team
Nazım Adaklı - Founder
Press contact
Game Reveal
Downloads
Logos
Screenshots
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